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Global Game Industry Trend, September/October 2025 (KOCCA)

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ReportKOCCAOctober 2025114 pages171 min readOriginal source
Key number
5 minutes
Wemade Play AI payment test time, down from 300 minutes p.13

Summary

  • Wemade Play applied an OpenAI-based model to payment testing and cut a test that took 300 minutes a day down to 5 minutes.p.13
  • A community bug hunter event found more than 1,000 bugs before launch.p.13
  • PC QA must cover resolutions of 1080p, 1440p and 4K and refresh rates from 60Hz to 240Hz.p.11
  • One overseas example splits QA spending 10% on test automation tools, 25% on community incentives, 40% on professional testers and 25% on an emergency reserve.p.16
  • Self-publishing teams should plan milestones 6-12 months before the target launch date.p.16
  • CI/CD tools such as GitHub Actions and Jenkins cost a medium level of $10-50 per month.p.15

Key insights

  1. AI-based QA reduced a daily 300-minute payment test to 5 minutes.p.13
  2. Community bug hunter events can find more than 1,000 bugs before release.p.13
  3. PC optimisation has to account for a wide hardware spread, from high-end GPUs to integrated graphics.p.11
  4. Suggested QA budget allocation puts 40% on professional testers.p.16
  5. Automated smoke and soak tests help find memory leaks and performance bottlenecks early.p.15
  6. Self-publishing indie developers need milestone planning 6-12 months before launch.p.16

Topics and entities

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