Annual Report of the German Games Industry 2026 (game - Verband der deutschen Games-Branche)
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- The German games market grew by 4 percent in 2025 to 9.4 billion euros, remaining the largest in Europe and fifth largest worldwide.p.8
- Revenue from online gaming services passed the 1 billion euro mark for the first time, reaching 1,031 million euros.p.8
- Games hardware revenue rose by 12 percent to 3.4 billion euros, with game console revenue up 26 percent.p.11
- The number of German games companies rose from 917 to 956 (+4 percent), while employees at developers and publishers fell 3 percent to 12,235.p.15
- Federal games funding was increased to 88 million euros for 2025 and to 125 million euros annually from 2026.p.16
- One euro of federal games funding triggered around 6.50 euros of gross value added and 2.50 euros in taxes and social contributions in 2023.p.18
- Germany has 41.2 million gamers, and 6 of 10 people aged 6 to 69 play games.p.5
Key insights
- Revenue from game purchases fell 13 percent to 807 million euros, while in-game and in-app purchases generated 4.1 billion euros (+1 percent).p.8
- Mobile games revenue rose about 3 percent to around 2.7 billion euros, with about 97 percent coming from in-app purchases.p.10
- Gaming PC revenue rose 7 percent to 651 million euros and console accessories fell 10 percent to 360 million euros.p.11
- The download share of game purchases reached 69 percent in 2025, one percentage point more than the 68 percent a year earlier.p.13
- 29 percent of games companies expect positive development of the industry in 2026, versus 17 percent a year earlier.p.14
- The share of women in the German games industry rose from 25 to 30 percent.p.18
- Of every 100 euros spent on games in Germany, only 5.50 euros remain with German games companies.p.18
- 87 percent of games companies expect additional development impulses from a tax-based games incentive.p.18
- The Press Start founding scholarship led to 75 new development studios in Germany.p.4
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