The Future of Consumer Technology 2026 (Bitkom)
SaveSummary
- Bitkom forecasts classic consumer electronics revenue of €7.6 billion in 2026, with flat-screen TVs the largest segment at €2.81 billion or 37 percent.p.10
- Smartphones are forecast to generate €12.1 billion in 2026, with 18.5 million devices sold at an average price of €657 net.p.10
- Headphone users wear their headphones 12.7 hours per week on average.p.13
- 15 percent of the population have already worn smart glasses and another 28 percent would like to.p.19
- 35 percent have already used VR glasses and a further 43 percent would like to, making 78 percent open to VR.p.24
- 81 percent watch classic TV via cable, satellite or antenna, down from 86 percent the year before, while 89 percent stream video.p.29
- Users of paid video subscriptions pay €18.50 per month on average.p.33
Key insights
- 74 percent of headphone users would like headphones that translate conversations in real time.p.15
- 53 percent sometimes put on headphones just to signal that they do not want to be disturbed, up from 40 percent in 2020.p.15
- 37 percent of the population can imagine using AR glasses.p.20
- 56 percent know that AR can also be used via smartphone or tablet.p.22
- Apps showing virtual content in tours and museums reach a combined openness of 66 percent, the highest among AR applications.p.23
- 92 percent of VR users have played computer or video games with VR glasses.p.26
- 55 percent of the population watch videos in social networks such as Facebook, TikTok, Instagram or LinkedIn.p.30
- 14 percent prefer short videos to a whole film or series.p.32
- 44 percent of video streamers use paid subscriptions, up from 37 percent in 2024.p.33
- 16 percent of video streamers watch via VR glasses, compared with 9 percent in 2024.p.32
Topics and entities
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