Online Gaming in India: Reaching a New Pinnacle (KPMG)
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- The Indian online gaming market is valued at $290 million and is poised to grow to $1 billion by 2021.p.10
- India had 120 million online gamers in 2016 and is expected to reach about 310 million gamers by 2021.p.10
- Smartphone users are projected to reach 470 million by 2021, and internet penetration is expected to rise from 31 per cent today to about 53 per cent of the population.p.10
- 83% of online gamers are male, and nearly 60 per cent of urban mobile gamers are below 24 years.p.19
- The top 100 freemium games generated $19.65 million in revenue against $0.87 million for the top 100 paid games, which is 22 times more.p.29
- Among non-paying gamers, 30% cite the availability of free substitutes and 26% cite perceived high pricing as reasons for not paying.p.28
- About 90 per cent of online gamers use smartphones and tablets, and 85% name mobile phones as their primary device.p.25
Key insights
- Digital payment users are set to increase to about 300 million by 2020, based on pre-demonetisation estimates.p.11
- Indian language internet users are expected to rise to about 540 million in 2021.p.11
- The number of local gaming service providers rose from five major companies before 2005 to about 25 companies by 2010.p.12
- The number of Indian gaming companies reached about 250 between 2010 and 2016, and they started launching their own titles.p.13
- More than 59 per cent of paying gamers spend on downloading and upgrading access in games, and more than 24 per cent pay by debit card.p.18
- A heavy gamer spends 55 min/day on gaming across 11 sessions per day, and data consumption is 800 MB per month.p.20
- Nearly 75 per cent of gamers use phones priced below INR 20,000.p.26
- An average spend on online gaming constitutes 11 per cent of the total entertainment wallet.p.27
- Word of mouth is the top source of game discovery at 53%, ahead of friends, family and peer group at 50%.p.30
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