Global Gaming Study: The Future of Gaming Subscriptions (Simon-Kucher)
SaveSummary
- The Simon-Kucher Global Gaming Study surveyed more than 13,000 people in 17 countries during May and June.§1
- Over one in three gamers globally report already buying at least one gaming subscription, driven mainly by the quality, number and diversity of games included.§2
- 35 percent of gamers already use a subscription, and casual gamers report spending an average of $18 per month on video games, versus $33 for casual gamers who buy subscriptions.§3
- Nine percent of gamers already buy multiple gaming subscriptions, while another 71 percent are open to trying multiple subscriptions, for a total of 80 percent interested in more than one.§5
- 70 percent of gamers report playing more when buying a gaming subscription.§5
- Serious gamers (playing 20+ hours per week) would spend $19 to $40 per month for their ideal gaming subscription, and casual gamers $10 to $30.§6
- Xbox Game Pass, a hybrid of games and hardware, costs up to $35 per month, while willingness to pay for a subscription without hardware is up to $40.§6
Key insights
- There are three kinds of gaming subscriptions: to one game, to a console's online services, or to a platform offering games from different publishers.§2
- Among gamers who play more than five hours per week, the price of the subscription is only the third or fourth most important driver.§2
- Casual gamers are more price conscious than moderate and serious gamers and are largely untapped by current providers.§3
- Xbox bundles monthly financing with Game Pass, which is attractive to consumers unwilling to spend four to five hundred dollars upfront for a console.§4
- Gaming subscriptions are not likely to be a winner-takes-all market.§5
- Few providers currently target the high end of the price range, leaving room for tiered or premium gaming subscriptions.§6
- A stronger shift towards subscriptions may reduce gamers' willingness to spend more than $50 on flagship gaming titles.§7
Topics and entities
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